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Народ подскажите вот сделал кнопку в adobe animate cc, опубликовал как html5\canvas и разместил на странице Вопрос как разместить несколько таких кнопок на одной странице желательно не переписывая кучу js кода ? вот код анимации Код | <!DOCTYPE html> <!-- NOTES: 1. All tokens are represented by '$' sign in the template. 2. You can write your code only wherever mentioned. 3. All occurrences of existing tokens will be replaced by their appropriate values. 4. Blank lines will be removed automatically. 5. Remove unnecessary comments before creating your template. --> <html> <head> <meta charset="UTF-8"> <meta name="authoring-tool" content="Adobe_Animate_CC"> <title>3</title> <!-- write your code here --> <script src="https://code.createjs.com/createjs-2015.11.26.min.js"></script> <script src="3.js"></script> <script> var canvas, stage, exportRoot, anim_container, dom_overlay_container, fnStartAnimation; function init() { canvas = document.getElementById("canvas"); anim_container = document.getElementById("animation_container"); dom_overlay_container = document.getElementById("dom_overlay_container"); var comp=AdobeAn.getComposition("65C65D0DCD45AC4B84C44760FFE9AFB2"); var lib=comp.getLibrary(); var loader = new createjs.LoadQueue(false); loader.addEventListener("fileload", function(evt){handleFileLoad(evt,comp)}); loader.addEventListener("complete", function(evt){handleComplete(evt,comp)}); var lib=comp.getLibrary(); loader.loadManifest(lib.properties.manifest); } function handleFileLoad(evt, comp) { var images=comp.getImages(); if (evt && (evt.item.type == "image")) { images[evt.item.id] = evt.result; } } function handleComplete(evt,comp) { //This function is always called, irrespective of the content. You can use the variable "stage" after it is created in token create_stage. var lib=comp.getLibrary(); var ss=comp.getSpriteSheet(); var queue = evt.target; var ssMetadata = lib.ssMetadata; for(i=0; i<ssMetadata.length; i++) { ss[ssMetadata[i].name] = new createjs.SpriteSheet( {"images": [queue.getResult(ssMetadata[i].name)], "frames": ssMetadata[i].frames} ) } exportRoot = new lib._3(); stage = new lib.Stage(canvas); stage.enableMouseOver(); //Registers the "tick" event listener. fnStartAnimation = function() { stage.addChild(exportRoot); createjs.Ticker.setFPS(lib.properties.fps); createjs.Ticker.addEventListener("tick", stage) stage.addEventListener("tick", handleTick) function getProjectionMatrix(container, totalDepth) { var focalLength = 528.25; var projectionCenter = { x : lib.properties.width/2, y : lib.properties.height/2 }; var scale = (totalDepth + focalLength)/focalLength; var scaleMat = new createjs.Matrix2D; scaleMat.a = 1/scale; scaleMat.d = 1/scale; var projMat = new createjs.Matrix2D; projMat.tx = -projectionCenter.x; projMat.ty = -projectionCenter.y; projMat = projMat.prependMatrix(scaleMat); projMat.tx += projectionCenter.x; projMat.ty += projectionCenter.y; return projMat; } function handleTick(event) { var cameraInstance = exportRoot.___camera___instance; if(cameraInstance !== undefined && cameraInstance.pinToObject !== undefined) { cameraInstance.x = cameraInstance.pinToObject.x + cameraInstance.pinToObject.pinOffsetX; cameraInstance.y = cameraInstance.pinToObject.y + cameraInstance.pinToObject.pinOffsetY; if(cameraInstance.pinToObject.parent !== undefined && cameraInstance.pinToObject.parent.depth !== undefined) cameraInstance.depth = cameraInstance.pinToObject.parent.depth + cameraInstance.pinToObject.pinOffsetZ; } applyLayerZDepth(exportRoot); } function applyLayerZDepth(parent) { var cameraInstance = parent.___camera___instance; var focalLength = 528.25; var projectionCenter = { 'x' : 0, 'y' : 0}; if(parent === exportRoot) { var stageCenter = { 'x' : lib.properties.width/2, 'y' : lib.properties.height/2 }; projectionCenter.x = stageCenter.x; projectionCenter.y = stageCenter.y; } for(child in parent.children) { var layerObj = parent.children[child]; if(layerObj == cameraInstance) continue; applyLayerZDepth(layerObj, cameraInstance); if(layerObj.layerDepth === undefined) continue; if(layerObj.currentFrame != layerObj.parent.currentFrame) { layerObj.gotoAndPlay(layerObj.parent.currentFrame); } var matToApply = new createjs.Matrix2D; var cameraMat = new createjs.Matrix2D; var totalDepth = layerObj.layerDepth ? layerObj.layerDepth : 0; var cameraDepth = 0; if(cameraInstance && !layerObj.isAttachedToCamera) { var mat = cameraInstance.getMatrix(); mat.tx -= projectionCenter.x; mat.ty -= projectionCenter.y; cameraMat = mat.invert(); cameraMat.prependTransform(projectionCenter.x, projectionCenter.y, 1, 1, 0, 0, 0, 0, 0); cameraMat.appendTransform(-projectionCenter.x, -projectionCenter.y, 1, 1, 0, 0, 0, 0, 0); if(cameraInstance.depth) cameraDepth = cameraInstance.depth; } if(layerObj.depth) { totalDepth = layerObj.depth; } //Offset by camera depth totalDepth -= cameraDepth; if(totalDepth < -focalLength) { matToApply.a = 0; matToApply.d = 0; } else { if(layerObj.layerDepth) { var sizeLockedMat = getProjectionMatrix(parent, layerObj.layerDepth); if(sizeLockedMat) { sizeLockedMat.invert(); matToApply.prependMatrix(sizeLockedMat); } } matToApply.prependMatrix(cameraMat); var projMat = getProjectionMatrix(parent, totalDepth); if(projMat) { matToApply.prependMatrix(projMat); } } layerObj.transformMatrix = matToApply; } } } //Code to support hidpi screens and responsive scaling. function makeResponsive(isResp, respDim, isScale, scaleType) { var lastW, lastH, lastS=1; window.addEventListener('resize', resizeCanvas); resizeCanvas(); function resizeCanvas() { var w = lib.properties.width, h = lib.properties.height; var iw = window.innerWidth, ih=window.innerHeight; var pRatio = window.devicePixelRatio || 1, xRatio=iw/w, yRatio=ih/h, sRatio=1; if(isResp) { if((respDim=='width'&&lastW==iw) || (respDim=='height'&&lastH==ih)) { sRatio = lastS; } else if(!isScale) { if(iw<w || ih<h) sRatio = Math.min(xRatio, yRatio); } else if(scaleType==1) { sRatio = Math.min(xRatio, yRatio); } else if(scaleType==2) { sRatio = Math.max(xRatio, yRatio); } } canvas.width = w*pRatio*sRatio; canvas.height = h*pRatio*sRatio; canvas.style.width = dom_overlay_container.style.width = anim_container.style.width = w*sRatio+'px'; canvas.style.height = anim_container.style.height = dom_overlay_container.style.height = h*sRatio+'px'; stage.scaleX = pRatio*sRatio; stage.scaleY = pRatio*sRatio; lastW = iw; lastH = ih; lastS = sRatio; stage.tickOnUpdate = false; stage.update(); stage.tickOnUpdate = true; } } makeResponsive(true,'both',false,1); AdobeAn.compositionLoaded(lib.properties.id); fnStartAnimation(); } </script> <!-- write your code here --> </head> <body onload="init();" style="margin:0px;"> <div id="o"> <div id="animation_container" style=" width:800px; height:800px"> <canvas id="canvas" width="800" height="800" style="position: absolute; display: block;"></canvas> <div id="dom_overlay_container" style="pointer-events:none; overflow:hidden; width:800px; height:800px; position: absolute; left: 0px; top: 0px; display: block;"> </div> </div> </div> </body> </html>
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содержимое "3.js" Код |
(function (cjs, an) {
var p; // shortcut to reference prototypes var lib={};var ss={};var img={}; lib.ssMetadata = [ {name:"3_atlas_", frames: [[0,0,1593,1594]]}, {name:"3_atlas_2", frames: [[0,0,1583,1583]]}, {name:"3_atlas_3", frames: [[802,0,201,280],[0,0,800,800]]} ];
// symbols:
(lib.butonfon = function() { this.initialize(ss["3_atlas_3"]); this.gotoAndStop(0); }).prototype = p = new cjs.Sprite();
(lib.CachedTexturedBitmap_1 = function() { this.initialize(img.CachedTexturedBitmap_1); }).prototype = p = new cjs.Bitmap(); p.nominalBounds = new cjs.Rectangle(0,0,2474,2903);
(lib.CachedTexturedBitmap_4 = function() { this.initialize(ss["3_atlas_2"]); this.gotoAndStop(0); }).prototype = p = new cjs.Sprite();
(lib.CachedTexturedBitmap_7 = function() { this.initialize(ss["3_atlas_"]); this.gotoAndStop(0); }).prototype = p = new cjs.Sprite();
(lib.koin = function() { this.initialize(ss["3_atlas_3"]); this.gotoAndStop(1); }).prototype = p = new cjs.Sprite(); // helper functions:
function mc_symbol_clone() { var clone = this._cloneProps(new this.constructor(this.mode, this.startPosition, this.loop)); clone.gotoAndStop(this.currentFrame); clone.paused = this.paused; clone.framerate = this.framerate; return clone; }
function getMCSymbolPrototype(symbol, nominalBounds, frameBounds) { var prototype = cjs.extend(symbol, cjs.MovieClip); prototype.clone = mc_symbol_clone; prototype.nominalBounds = nominalBounds; prototype.frameBounds = frameBounds; return prototype; }
(lib.blinckAnim_koin = function(mode,startPosition,loop) { this.initialize(mode,startPosition,loop,{});
// koin this.instance = new lib.koin(); this.instance.parent = this;
this.instance_1 = new lib.CachedTexturedBitmap_4(); this.instance_1.parent = this; this.instance_1.setTransform(3,3,0.5,0.5);
this.timeline.addTween(cjs.Tween.get({}).to({state:[{t:this.instance_1},{t:this.instance}]}).wait(25));
}).prototype = p = new cjs.MovieClip();
(lib.blinck_lauer0 = function(mode,startPosition,loop) { this.initialize(mode,startPosition,loop,{});
// lauer0 this.instance = new lib.CachedTexturedBitmap_1(); this.instance.parent = this; this.instance.setTransform(0,0,0.5,0.5);
this.timeline.addTween(cjs.Tween.get(this.instance).wait(1));
}).prototype = getMCSymbolPrototype(lib.blinck_lauer0, null, null);
(lib.blinck = function(mode,startPosition,loop) { this.initialize(mode,startPosition,loop,{});
// lauer0_obj_ this.lauer0 = new lib.blinck_lauer0(); this.lauer0.name = "lauer0"; this.lauer0.parent = this; this.lauer0.setTransform(618.5,725.8,1,1,0,0,0,618.5,725.8); this.lauer0.depth = 0; this.lauer0.isAttachedToCamera = 0 this.lauer0.isAttachedToMask = 0 this.lauer0.layerDepth = 0 this.lauer0.layerIndex = 0 this.lauer0.maskLayerName = 0
this.timeline.addTween(cjs.Tween.get(this.lauer0).wait(1));
}).prototype = getMCSymbolPrototype(lib.blinck, new cjs.Rectangle(0,0,1237,1451.5), null);
(lib.blinckAnim_blinck = function(mode,startPosition,loop) { this.initialize(mode,startPosition,loop,{});
// blinck this.instance = new lib.blinck(); this.instance.parent = this; this.instance.setTransform(-191.3,-43.3,1,1,0,0,0,618.4,725.8);
this.timeline.addTween(cjs.Tween.get(this.instance).wait(1).to({regX:618.5,x:-141.3,y:6.7},0).wait(1).to({x:-91.45,y:56.65},0).wait(1).to({x:-41.6,y:106.6},0).wait(1).to({x:8.25,y:156.55},0).wait(1).to({x:58.1,y:206.5},0).wait(1).to({x:107.95,y:256.5},0).wait(1).to({x:157.8,y:306.45},0).wait(1).to({x:207.65,y:356.4},0).wait(1).to({x:257.5,y:406.35},0).wait(1).to({x:307.35,y:456.3},0).wait(1).to({x:357.2,y:506.25},0).wait(1).to({x:407.05,y:556.25},0).wait(1).to({x:456.9,y:606.2},0).wait(1).to({x:506.75,y:656.15},0).wait(1).to({x:556.6,y:706.1},0).wait(1).to({x:606.45,y:756},0).wait(1).to({x:656.25,y:805.95},0).wait(1).to({x:706.1,y:855.95},0).wait(1).to({x:755.95,y:905.9},0).wait(1).to({x:805.8,y:955.85},0).wait(1).to({x:855.65,y:1005.8},0).wait(1).to({x:905.5,y:1055.75},0).wait(1).to({x:955.4,y:1105.75},0).wait(1));
}).prototype = p = new cjs.MovieClip();
(lib.blinckAnim = function(mode,startPosition,loop) { this.initialize(mode,startPosition,loop,{});
// timeline functions: this.frame_24 = function() { this.___loopingOver___ = true; }
// actions tween: this.timeline.addTween(cjs.Tween.get(this).wait(24).call(this.frame_24).wait(1));
// masck (mask) var mask = new cjs.Shape(); mask._off = true; mask.graphics.p("EgrtAruQyIyHAA5nQAA5nSIyHQSHyHZmABQZngBSISHQSGSHAAZnQAAZnyGSHQyISH5nAAQ5mAByHyIg"); mask.setTransform(400.25,400.3);
// blinck_obj_ this.blinck = new lib.blinckAnim_blinck(); this.blinck.name = "blinck"; this.blinck.parent = this; this.blinck.setTransform(-191.2,-43.4,1,1,0,0,0,-191.2,-43.4); this.blinck.depth = 0; this.blinck.isAttachedToCamera = 0 this.blinck.isAttachedToMask = 0 this.blinck.layerDepth = 0 this.blinck.layerIndex = 0 this.blinck.maskLayerName = 0
var maskedShapeInstanceList = [this.blinck];
for(var shapedInstanceItr = 0; shapedInstanceItr < maskedShapeInstanceList.length; shapedInstanceItr++) { maskedShapeInstanceList[shapedInstanceItr].mask = mask; }
this.timeline.addTween(cjs.Tween.get(this.blinck).wait(1).to({regX:382.1,regY:531.2,x:382.1,y:531.2},0).wait(22).to({_off:true},1).wait(1));
// koin_obj_ this.koin = new lib.blinckAnim_koin(); this.koin.name = "koin"; this.koin.parent = this; this.koin.setTransform(400,400,1,1,0,0,0,400,400); this.koin.depth = 0; this.koin.isAttachedToCamera = 0 this.koin.isAttachedToMask = 0 this.koin.layerDepth = 0 this.koin.layerIndex = 1 this.koin.maskLayerName = 0
this.timeline.addTween(cjs.Tween.get(this.koin).wait(25));
}).prototype = p = new cjs.MovieClip(); p.nominalBounds = new cjs.Rectangle(0,0,800,800);
(lib.button = function(mode,startPosition,loop) { this.initialize(mode,startPosition,loop,{});
// mainLauer this.instance = new lib.koin(); this.instance.parent = this; this.instance.setTransform(-3,-3);
this.instance_1 = new lib.CachedTexturedBitmap_4(); this.instance_1.parent = this; this.instance_1.setTransform(0,0,0.5,0.5);
this.instance_2 = new lib.blinckAnim(); this.instance_2.parent = this; this.instance_2.setTransform(397,397,1,1,0,0,0,400,400);
this.timeline.addTween(cjs.Tween.get({}).to({state:[{t:this.instance_1},{t:this.instance,p:{scaleX:1,scaleY:1,x:-3,y:-3}}]}).to({state:[{t:this.instance_2}]},1).to({state:[{t:this.instance,p:{scaleX:0.8964,scaleY:0.8925,x:38,y:40}}]},1).to({state:[{t:this.instance_1}]},1).wait(1));
// cirkls this.instance_3 = new lib.CachedTexturedBitmap_7(); this.instance_3.parent = this; this.instance_3.setTransform(-2.5,-2.5,0.5,0.5);
this.timeline.addTween(cjs.Tween.get(this.instance_3).wait(2).to({_off:true},1).wait(1));
// masck (mask) var mask = new cjs.Shape(); mask._off = true; var mask_graphics_2 = new cjs.Graphics().p("EgrtAruQyIyGAA5oQAA5mSIyHQSHyIZmAAQZnAASISIQSGSHAAZmQAAZoyGSGQyISH5nAAQ5mAAyHyHg");
this.timeline.addTween(cjs.Tween.get(mask).to({graphics:null,x:0,y:0}).wait(2).to({graphics:mask_graphics_2,x:395.75,y:395.75}).wait(1).to({graphics:null,x:0,y:0}).wait(1));
// greenBack this.instance_4 = new lib.butonfon(); this.instance_4.parent = this; this.instance_4.setTransform(0,-10,4.1501,2.8536); this.instance_4._off = true;
var maskedShapeInstanceList = [this.instance_4];
for(var shapedInstanceItr = 0; shapedInstanceItr < maskedShapeInstanceList.length; shapedInstanceItr++) { maskedShapeInstanceList[shapedInstanceItr].mask = mask; }
this.timeline.addTween(cjs.Tween.get(this.instance_4).wait(2).to({_off:false},0).to({_off:true},1).wait(1));
}).prototype = p = new cjs.MovieClip(); p.nominalBounds = new cjs.Rectangle(-812.7,-772.1,1609.7,1569.1);
(lib.Scene_1_button = function(mode,startPosition,loop) { this.initialize(mode,startPosition,loop,{});
// button this.instance = new lib.button(); this.instance.parent = this; this.instance.setTransform(400.3,400.35,1,1,0,0,0,395.8,395.8); new cjs.ButtonHelper(this.instance, 0, 1, 2, false, new lib.button(), 3);
this.timeline.addTween(cjs.Tween.get(this.instance).wait(1));
}).prototype = getMCSymbolPrototype(lib.Scene_1_button, null, null);
// stage content: (lib._3 = function(mode,startPosition,loop) { this.initialize(mode,startPosition,loop,{});
this.___GetDepth___ = function(obj) { var depth = obj.depth; var cameraObj = this.___camera___instance; if(cameraObj && cameraObj.depth && obj.isAttachedToCamera) { depth += depth + cameraObj.depth; } return depth; } this.___needSorting___ = function() { for (var i = 0; i < this.getNumChildren() - 1; i++) { var prevDepth = this.___GetDepth___(this.getChildAt(i)); var nextDepth = this.___GetDepth___(this.getChildAt(i + 1)); if (prevDepth < nextDepth) return true; } return false; } this.___sortFunction___ = function(obj1, obj2) { return (this.exportRoot.___GetDepth___(obj2) - this.exportRoot.___GetDepth___(obj1)); } this.on('tick', function (event){ var curTimeline = event.currentTarget; if (curTimeline.___needSorting___()){ this.sortChildren(curTimeline.___sortFunction___); } });
// button_obj_ this.button = new lib.Scene_1_button(); this.button.name = "button"; this.button.parent = this; this.button.setTransform(15.3,17,1,1,0,0,0,15.3,17); this.button.depth = 0; this.button.isAttachedToCamera = 0 this.button.isAttachedToMask = 0 this.button.layerDepth = 0 this.button.layerIndex = 0 this.button.maskLayerName = 0
this.timeline.addTween(cjs.Tween.get(this.button).wait(1));
}).prototype = p = new cjs.MovieClip(); p.nominalBounds = new cjs.Rectangle(401.5,401.6,400,400); // library properties: lib.properties = { id: '65C65D0DCD45AC4B84C44760FFE9AFB2', width: 800, height: 800, fps: 24, color: "#FFFFFF", opacity: 1.00, manifest: [ {src:"images/CachedTexturedBitmap_1.png", id:"CachedTexturedBitmap_1"}, {src:"images/3_atlas_.png", id:"3_atlas_"}, {src:"images/3_atlas_2.png", id:"3_atlas_2"}, {src:"images/3_atlas_3.png", id:"3_atlas_3"} ], preloads: [] };
// bootstrap callback support:
(lib.Stage = function(canvas) { createjs.Stage.call(this, canvas); }).prototype = p = new createjs.Stage();
p.setAutoPlay = function(autoPlay) { this.tickEnabled = autoPlay; } p.play = function() { this.tickEnabled = true; this.getChildAt(0).gotoAndPlay(this.getTimelinePosition()) } p.stop = function(ms) { if(ms) this.seek(ms); this.tickEnabled = false; } p.seek = function(ms) { this.tickEnabled = true; this.getChildAt(0).gotoAndStop(lib.properties.fps * ms / 1000); } p.getDuration = function() { return this.getChildAt(0).totalFrames / lib.properties.fps * 1000; }
p.getTimelinePosition = function() { return this.getChildAt(0).currentFrame / lib.properties.fps * 1000; }
an.bootcompsLoaded = an.bootcompsLoaded || []; if(!an.bootstrapListeners) { an.bootstrapListeners=[]; }
an.bootstrapCallback=function(fnCallback) { an.bootstrapListeners.push(fnCallback); if(an.bootcompsLoaded.length > 0) { for(var i=0; i<an.bootcompsLoaded.length; ++i) { fnCallback(an.bootcompsLoaded[i]); } } };
an.compositions = an.compositions || {}; an.compositions['65C65D0DCD45AC4B84C44760FFE9AFB2'] = { getStage: function() { return exportRoot.getStage(); }, getLibrary: function() { return lib; }, getSpriteSheet: function() { return ss; }, getImages: function() { return img; } };
an.compositionLoaded = function(id) { an.bootcompsLoaded.push(id); for(var j=0; j<an.bootstrapListeners.length; j++) { an.bootstrapListeners[j](id); } }
an.getComposition = function(id) { return an.compositions[id]; }
// Layer depth API :
AdobeAn.Layer = new function() { this.getLayerZDepth = function(timeline, layerName) { if(layerName === "Camera") layerName = "___camera___instance"; var script = "if(timeline." + layerName + ") timeline." + layerName + ".depth; else 0;"; return eval(script); } this.setLayerZDepth = function(timeline, layerName, zDepth) { const MAX_zDepth = 10000; const MIN_zDepth = -5000; if(zDepth > MAX_zDepth) zDepth = MAX_zDepth; else if(zDepth < MIN_zDepth) zDepth = MIN_zDepth; if(layerName === "Camera") layerName = "___camera___instance"; var script = "if(timeline." + layerName + ") timeline." + layerName + ".depth = " + zDepth + ";"; eval(script); } this.removeLayer = function(timeline, layerName) { if(layerName === "Camera") layerName = "___camera___instance"; var script = "if(timeline." + layerName + ") timeline.removeChild(timeline." + layerName + ");"; eval(script); } this.addNewLayer = function(timeline, layerName, zDepth) { if(layerName === "Camera") layerName = "___camera___instance"; zDepth = typeof zDepth !== 'undefined' ? zDepth : 0; var layer = new createjs.MovieClip(); layer.name = layerName; layer.depth = zDepth; layer.layerIndex = 0; timeline.addChild(layer); } }
})(createjs = createjs||{}, AdobeAn = AdobeAn||{}); var createjs, AdobeAn;
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