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Регистрация: 11.12.2005
Где: USA
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Я пользуюсь дев-си++ и скачал в папку инклуд та что наэходится деве все библиотеки.h из директХ Я попробывал скомпилировать прогу... Он мне выдал несколько ошибок: скриншотКод |
#define STRICT #define WIN32_LEAN_AND_MEAN
#include <windows.h> #include <d3d9.h> #include <d3dx9.h> #include <mmsystem.h>
//-----------------------------------------------------------------------------
HWND g_hWnd = NULL; LPDIRECT3D9 g_pD3D = NULL; LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; LPDIRECT3DVERTEXBUFFER9 pBufferVershin=NULL; //-----------------------------------------------------------------------------
struct CUSTOMVERTEX { float X,Y,Z; DWORD color; };
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE) // vershin format //-----------------------------------------------------------------------------
HRESULT InitialBufferVershin() { CUSTOMVERTEX Vershin[]= { { 1.0f,-1.0f,0.0f,0x00000ffff}, //A {-1.0f,-1.0f,0.0f,0x00000ffff}, //B {-1.0f, 1.0f,0.0f,0x00000ffff}, //C {-1.0f, 1.0f,0.0f,0x00000ffff}, //C { 1.0f, 1.0f,0.0f,0x00000ffff}, //D { 1.0f,-1.0f,0.0f,0x00000ffff}, //A }; if(FAILED(g_pd3dDevice->CreateVertexBuffer(6*sizeof(CUSTOMVERTEX),0, D3DFVF_CUSTOMVERTEX,D3DPOOL_DEFAULT,&pBufferVershin,NULL))) return E_FAIL; // blocking: VOID* pBV; if(FAILED(pBufferVershin->Lock(0,sizeof(Vershin),(void**)&pBV,0))) return E_FAIL; memcpy(pBV,Vershin,sizeof(Vershin)); // copy pBufferVershin-> Unlock(); return S_OK; } //----------------------------------------------------------------------------- int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow); LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam); void init(void); void shutDown(void); void render(void);
//----------------------------------------------------------------------------- int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow ) { WNDCLASSEX winClass; MSG uMsg;
memset(&uMsg,0,sizeof(uMsg));
winClass.lpszClassName = "MY_WINDOWS_CLASS"; winClass.cbSize = sizeof(WNDCLASSEX); winClass.style = CS_HREDRAW | CS_VREDRAW; winClass.lpfnWndProc = WindowProc; winClass.hInstance = hInstance;
winClass.hCursor = LoadCursor(NULL, IDC_ARROW); winClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); winClass.lpszMenuName = NULL; winClass.cbClsExtra = 0; winClass.cbWndExtra = 0;
if( !RegisterClassEx(&winClass) ) return E_FAIL;
g_hWnd = CreateWindowEx( NULL, "MY_WINDOWS_CLASS", "Direct3D (DX9) - Initialization", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0, 0, 640, 480, NULL, NULL, hInstance, NULL );
if( g_hWnd == NULL ) return E_FAIL;
ShowWindow( g_hWnd, nCmdShow ); UpdateWindow( g_hWnd );
init();
while( uMsg.message != WM_QUIT ) { if( PeekMessage( &uMsg, NULL, 0, 0, PM_REMOVE ) ) { TranslateMessage( &uMsg ); DispatchMessage( &uMsg ); } else render(); }
shutDown();
UnregisterClass( "MY_WINDOWS_CLASS", winClass.hInstance );
return uMsg.wParam; }
//----------------------------------------------------------------------------- LRESULT CALLBACK WindowProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam ) { switch( msg ) { case WM_KEYDOWN: { switch( wParam ) { case VK_ESCAPE: PostQuitMessage(0); break; } } break;
case WM_CLOSE: { PostQuitMessage(0); } case WM_DESTROY: { PostQuitMessage(0); } break;
default: { return DefWindowProc( hWnd, msg, wParam, lParam ); } break; }
return 0; }
//----------------------------------------------------------------------------- void init( void ) { g_pD3D = Direct3DCreate9( D3D_SDK_VERSION );
if( g_pD3D == NULL ) { return; }
D3DDISPLAYMODE d3ddm;
if( FAILED( g_pD3D->GetAdapterDisplayMode( D3DADAPTER_DEFAULT, &d3ddm ) ) ) { return; }
HRESULT hr;
if( FAILED( hr = g_pD3D->CheckDeviceFormat( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, d3ddm.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, D3DFMT_D16 ) ) ) { if( hr == D3DERR_NOTAVAILABLE ) return; }
D3DCAPS9 d3dCaps;
if( FAILED( g_pD3D->GetDeviceCaps( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, &d3dCaps ) ) ) { return; }
DWORD dwBehaviorFlags = 0;
if( d3dCaps.VertexProcessingCaps != 0 ) dwBehaviorFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING; else dwBehaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
D3DPRESENT_PARAMETERS d3dpp; memset(&d3dpp, 0, sizeof(d3dpp));
d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, g_hWnd, dwBehaviorFlags, &d3dpp, &g_pd3dDevice ) ) ) {
return; } }
//----------------------------------------------------------------------------- void shutDown( void ) { if( g_pd3dDevice != NULL ) g_pd3dDevice->Release();
if( g_pD3D != NULL ) g_pD3D->Release(); }
//----------------------------------------------------------------------------- void render( void ) { g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, D3DCOLOR_COLORVALUE(0.0f,1.0f,0.0f,1.0f), 1.0f, 0 );
g_pd3dDevice->BeginScene();
// geometry: g_pd3dDevice->SetStreamSource(0,pBufferVershin,0,sizeof(CUSTOMVERTEX)); //+ g_pd3dDevice->SetFVF(D3DFVF_CUSTOMVERTEX); //+ g_pd3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST,0,2); //end of geometry
g_pd3dDevice->EndScene();
g_pd3dDevice->Present( NULL, NULL, NULL, NULL ); }
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