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а врт примерчик старенькая демка | Код | /* * To change this template, choose Tools | Templates * and open the template in the editor. */
package myclasses;
/** * * @author Iskandar */ import javax.microedition.lcdui.*; import java.io.IOException;
import javax.microedition.lcdui.game.*; public class MyGameCanvas extends GameCanvas implements Runnable{ int[] i={1,2,3,1,2,3}; private MySprite bol,bomba1,bomba2,bomba3,bomba4; private LayerManager m;
boolean z,Bmb1Apears,Bmb2Apears,Bmb3Apears,Bmb4Apears,BolApears; public MyGameCanvas()throws IOException{ super(true);
Image im= Image.createImage("/bol.png"); bol=new MySprite(im,23,23); bol.setPosition(getWidth()/2,getHeight()/2);
Image bombaImage=Image.createImage("/bomba.png" ); bomba1=new MySprite(bombaImage,23,23); bomba2=new MySprite(bombaImage,23,23); bomba3=new MySprite(bombaImage,23,23); bomba4=new MySprite(bombaImage,23,23);
bomba1.setPosition(0,0); bomba2.setPosition(getWidth()-30,0); bomba3.setPosition(0,getHeight()-40); bomba4.setPosition(getWidth()-30,getHeight()-40);
m=new LayerManager();
m.append(bol); m.append(bomba1); m.append(bomba2); m.append(bomba3); m.append(bomba4);
} synchronized public void colliding$(){
if (bol.collidesWith(bomba1,false)&&Bmb1Apears){ if (bomba1.getFrame()==2) { Bmb1Apears=false; BolApears=false; m.remove(bol); m.remove(bomba1); return; }
bomba1.nextFrame(); bol.nextFrame(); } if (bol.collidesWith(bomba2,false)&&Bmb2Apears) { if (bol.getFrame()==2) {
BolApears=false; m.remove(bol); return; } bomba2.setFrame(0); bol.nextFrame(); } if (bol.collidesWith(bomba3,false)&&Bmb3Apears){ if (bomba3.getFrame()==2) { m.remove(bomba3); bol.setFrame(0); Bmb3Apears=false; return;
}
bomba3.nextFrame(); bol.setFrame(0); } if (bol.collidesWith(bomba4,false)&&Bmb4Apears) {
bomba4.nextFrame();//setFrameSequence(i); m.remove(bol); BolApears=false; }
} public void start(){ Bmb1Apears=true; Bmb2Apears=true; Bmb3Apears=true; Bmb4Apears=true; BolApears =true; z=true; Thread t=new Thread(this); t.start();
} public void stop(){ z=false; } public void run(){ Graphics g=getGraphics(); while(z){ inputKey(); colliding$(); init(g); myMethod(); try{ Thread.sleep(20); }catch( java.lang.InterruptedException e){System.out.print("!!!!!!!!interrupted");} } } private void inputKey(){ if (!BolApears) return; int keyStates=getKeyStates(); if ((keyStates & LEFT_PRESSED)!=0)bol.moveLeft(); if ((keyStates & RIGHT_PRESSED)!=0)bol.moveRight(); if ((keyStates & UP_PRESSED)!=0)bol.moveUp(); if ((keyStates & DOWN_PRESSED)!=0)bol.moveDown();
} private void init(Graphics g){ g.setColor(0x00ffff00); g.fillRect(0,0,getWidth(),getHeight()); m.paint(g,0,0); flushGraphics();
} /*synchronized*/ void myMethod(){ }
}
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| Код | /* * To change this template, choose Tools | Templates * and open the template in the editor. */
package myclasses;
/** * * @author Iskandar * */ import javax.microedition.lcdui.*; import javax.microedition.lcdui.game.*; public class MySprite extends Sprite{ public MySprite(Image i,int w,int h){ super(i,w,h); } void moveLeft(){ move(-1,0); } void moveRight(){ move(1,0); } void moveUp(){ move(0,-1); } void moveDown(){ move(0,1); }
}
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| Код | package mainPac;
import javax.microedition.midlet.MIDlet; import javax.microedition.lcdui.*; import java.io.IOException; import myclasses.*;
public class Midlet extends MIDlet implements CommandListener {
private Command exitCommand; // The exit command private Display display; // The display for this MIDlet private MyGameCanvas mr; public Midlet() { super(); display = Display.getDisplay(this); exitCommand = new Command("Exit", Command.EXIT, 0); }
public void startApp() { try{ mr = new MyGameCanvas(); mr.start();
mr.addCommand(exitCommand); mr.setCommandListener(this);
display.setCurrent(mr); }catch(IOException e){System.out.print("tatu");}
}
public void pauseApp() { }
public void destroyApp(boolean unconditional) { if (mr!=null) mr.stop(); }
public void commandAction(Command c, Displayable s) { if (c == exitCommand) { destroyApp(false); notifyDestroyed(); } }
}
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рисуни вытащи из атача и инджой
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