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Здравствуйте, есть код. Код | #include "stdafx.h" #include "CoolWindow.h"
#define MAX_LOADSTRING 100 HWND hWnd; HBITMAP maskBitmap; // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
// Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_MASKWINDOW, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_MASKWINDOW);
// Следующий код вы должны добавить // Сначала убираем обрамление int Style; Style = GetWindowLong(hWnd, GWL_STYLE); Style=Style || WS_CAPTION; Style=Style || WS_SYSMENU; SetWindowLong(hWnd, GWL_STYLE, Style); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); // Загружаем картинку maskBitmap = (HBITMAP)LoadImage(NULL, L"mask.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE); if (!maskBitmap) return NULL; // Описание необходимых переменных BITMAP bi; BYTE bpp; DWORD TransPixel; DWORD pixel; int startx; INT i, j; HRGN Rgn, ResRgn = CreateRectRgn(0, 0, 0, 0); GetObject(maskBitmap, sizeof( BITMAP ), &bi); bpp = bi.bmBitsPixel >> 3; BYTE *pBits = new BYTE[ bi.bmWidth * bi.bmHeight * bpp ]; // Получаем битовый массив int p = GetBitmapBits( maskBitmap, bi.bmWidth * bi.bmHeight * bpp, pBits ); // Определяем цвет прозрачного символа TransPixel = *(DWORD*)pBits; TransPixel <<= 32 - bi.bmBitsPixel; // Цикл сканирования строк for (i = 0; i < bi.bmHeight; i++) { startx=-1; for (j = 0; j < bi.bmWidth; j++) { pixel = *(DWORD*)(pBits + (i * bi.bmWidth + j) * bpp) << (32 - bi.bmBitsPixel); if (pixel != TransPixel) { if (startx<0) { startx = j; } else if (j == (bi.bmWidth - 1)) { Rgn = CreateRectRgn( startx, i, j, i + 1 ); CombineRgn( ResRgn, ResRgn, Rgn, RGN_OR); startx=-1; } } else if (startx>=0) { Rgn = CreateRectRgn(startx, i, j, i + 1); CombineRgn(ResRgn, ResRgn, Rgn, RGN_OR); startx=-1; } } } delete pBits; SetWindowRgn(hWnd, ResRgn, TRUE); InvalidateRect(hWnd, 0, false); //Конец добавляемого кода // Main message loop: while (GetMessage(&msg, NULL, 0, false)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; }
// // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage are only necessary if you want this code // to be compatible with Win32 systems prior to the 'RegisterClassEx' // function that was added to Windows 95. It is important to call this function // so that the application will get 'well formed' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_COOLWINDOW)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = 0; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex); }
// // FUNCTION: InitInstance(HINSTANCE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) {
hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, 200, 200, NULL, NULL, hInstance, NULL);
if (!hWnd) { return FALSE; }
ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd);
return TRUE; }
// // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc;
switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; }
// Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE;
case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; }
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Выдаёт ошибку 'IDC_MASKWINDOW' : undeclared identifier .Как исправить?
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